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Auditory Atmospherics in Games: Beyond the Visuocentric Paradigm

作者:Hengran Yang,Tian kuoHong
单位:Graduate School,Kyonggi University;Hebei institute of Communications
卷期:2025年 3月-1卷 2期
页码:366-374
发布时间:2025-03-05
总浏览量:167

摘要

The videogame industry has always put visual components at the forefront in its design and analytical processes while following a visuocentric approach. This paper contends that a new perspective is needed to appreciate how auditory atmospherics play a vital yet underestimated role in creating immersive and captivating gaming experiences. This study demonstrates how sound can create player presence and evoke emotions to guide them through video game environments confirming sound design as essential for developing immersive virtual worlds. According to existing research the paper investigates how detailed soundscapes enhance player immersion and improve the total gaming experience. The paper investigates how auditory elements affect psychological states and emotions through their influence on immersion levels, emotional reactions, cognitive abilities and examines potential health consequences. The paper describes the technical implementation of immersive audio within game development software while projecting the evolution of game audio through innovations in spatial audio technology and procedural sound creation supported by AI-driven sound design and biometric integration. This paper proposes a comprehensive multi-sensory game design strategy that positions auditory atmospherics as an essential core element for the progression of interactive entertainment.

关键词

Auditory Atmospherics;Immersion;Emotional Response;Visuocentric Paradigm;Game Sound

引用本文

Hengran Yang,Tian kuoHong. Auditory Atmospherics in Games: Beyond the Visuocentric Paradigm[J]. 人文与社会科学学刊. 2025, 1 (2): 366-374. DOI: 10.70693/rwsk.v1i2.647.

APA引用

Hengran Yang,Tian kuoHong. (2025). Auditory Atmospherics in Games: Beyond the Visuocentric Paradigm. 人文与社会科学学刊, 1 (2), 366-374. https://doi.org/10.70693/rwsk.v1i2.647

CC BY 本文依据 知识共享署名 4.0 国际许可协议 授权发布。允许他人在署名原作者及来源的前提下复制、传播和使用本文。

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